Trials in tainted space psionics Psionics can be a fine feature in the sport Tests in Tainted Space (sent straight fromTrials in Tainted Area) Want to say thanks to TFD for its living? You must be 18 years old to visit this site. Please verify your age. From Trials in Tainted Space Wiki Jump to: navigation, search This category refers to all NPCs who have psychic powers and are capable of demonstrating psionic abilities.
New build time! But first I wanted to toss out a shout out to Abe E. Seedy, the author of the new Dr. Badger / Penny bimbofication expansion. He also wrote Penny’s cumsluttery expansion way back in the day. Anyway, he’s got a website up where he has some of his other work up for sale (and for free! If you like extremely well-written transformation smut, he delivers. I actually bought one of his story collections way back in the day. I think it was one of the Shortcuts books, and I quite liked it.
Public build will probably hit tomorrow.
0.6.25 Changelog:
- Dr. Badger can now offer players a job – one to zap Penny with a sinister ray. As a result, the player can either bimbofy Penny or turn the tables on the badger.
- Added Shou’s Wettraxel bust to the game.
- Fixed an issue with Penny’s alternate busts displaying.
- A few other bug fixes and twists.
Stuff From Release Candidates:
- Interactions at Gildenmere’s Thollum, featuring Yarasta and Giala, two new characters written by Zeikfried.
- The combat system has been entirely rebuilt from the ground up by Gedan to allow for party on party combat when needed.
- Penny has two new bust icons, used for very altered Pennys – one from Adjatha and the other created from a Wolfy-Nail commission.
- Fixes to “Fall of the Phoenix” fights.
- Tease should work now.
- Fixed some Stun effects not displaying icons.
- Improved combat display
- Changes and tweaks to status effect icon display.
- No more excess spaces in cockvine fights.
- Fixed some issues in left sidebar display in combat.
- Fixed a crash in SingleCombatAttacks
- Some other misc fixes.
Anno by Xiokir
Willpower is one of the Core Stats Steele and other creatures have. It determines how vulnerable the character can be to physical, mental or sexual advances from the opponent. Its main practical use is defending against lust attacks and some bad ends. At level seven, Mercenaries gain an ability that passively increases their Willpower by 1/5 of their Physique.
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Increasing Willpower
During character creation, the Austere upbringing increases Willpower by one while Pampered and Athletic upbringings decrease the stat by one. Choosing Willpower Affinity increases starting Willpower by one in addition to making it easier to increase the stat later on through gameplay. However, it does not affect any static increases added through level-ups. These bonuses stack, allowing you to start with anywhere from two to five Willpower.
After character creation, Willpower has less methods to increase outside of level-ups than other stats but various items and events still have a chance of increasing it Note that this list may be incomplete:
- Curdsonwhey has a small chance to increase Willpower.
- Training with Mirrin increases Willpower, though it seems to be somewhat slower than Physique. Note that Mirrin has an actual storyline that you might not want to skip through.
- Once you've recruited Ramis, you can work out with her to train stamina, increasing both Willpower and Reflexes. This has the benefit of already being on your ship but might be hard to do quickly if you have a lot of crewmembers to sort through.
- A light dose of the Brainmelt Lamp from the repaired Doll Maker can slowly Increase Willpower.
- Note: 'Weak Mind'perk will double willpower losses
- Cum highs status effect reduce willpower by 1-3
- Horse Pill
- Willpower more than 33%
- Reduce willpower by 1
- Willpower more than 33%
Trials In Tainted Space Psionics Wikipedia
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